4139 East Jacinto Way, Long Beach, CA 90815 . (562) 277-4306 . DougCope66@gmail.com
DOUG COPE
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Portfolio: http://dougcope.com/portfolio.html
Summary: 20
Years experience in console game development, from pixels to polygons.
Shipped 20+ titles under tight deadlines without sacrificing visual
quality, with experience in all areas of art production including
management and scheduling. Primary focus has been environmental art
specializing in architecture, terrain generation, prop making, modeling,
layout, composition, texturing, lighting,environment prototyping, level
cut outs, level layout and finessing of game environments. Able to work
in a pressure filled milestone driven environment, agile environmental
development experience,able to work with disparate groups, knowledgeable
with devising game pipeline development and work flow, Familiar with
proprietary World building tools and implementation.
My current goal: Continue
making fun and visually exciting games, to expand my knowledge and
skills as an environmental artist, to have the opportunity to work
alongside the industries most creative and talented individuals, while
offering my creativity and experience to define the quality and visual
style of my current project.
PROFESSIONAL EXPERIENCE
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04/09 - 04/11 Seven Studios/Activision Blizzard (Lead Environment Artist) Responsible for various phases of game development: including environments, props modeling, lighting, texturing, level cut out, finessing of game environments.maintained
environment pipeline on each environment I am responsible for in
accordance with the wishes of the Art Directors and Art Lead. PROJECTS: Dj hero 2 (Xbox-360) and worked on several Music inspired game prototypes.
02/05 - 04/09 Seven Studios (Senior Environment Artist/Lead Environment Artist) Had different roles on different projects from senior environment artist to Lead Environment artist. I
was responsible for early spatial layouts and pop ups of levels. Worked
with my leads to further develop the look of environments and how that
related to game play.I constructed and maintained level geometry,
texturing and lighting for stylized realistic worlds up to the finessing
and polishing of game levels. Additional responsibilities
included leading a small team of artist to develop and construct next
gen techniques and pipelines for an undisclosed project. PROJECTS:
Shipped and Worked on Scratch: the Ultimate DJ, 9, Six Flags Fun
Park,Fantastic Four: Rise of the Silver Surfer,Pirates of the Caribbean:
The Legend of Jack Sparrow,The Sopranos: Road to Respect, and several
undisclosed projects
03/04 - 10/04 Obsidian Entertainment (Environment And Character Artist) Created
detailed art for a major console RPG. “Knights of the Old Republic 2”
(PC-X box) Responsibilities including modeling,texturing, Lighting and
particle FX’s for environments and characters.
07/03 - 12/04 Point Of View (Senior Environment Artist) Brought
on board to work on "Strike Force"(Dead to Rights sequel) and "Shield"
for PS2-Xbox as a background and Texture Artist, Responsibilities: Model
Environments/ Props Texture, Lighting, collision and object properties.
08/01 - 02/03 Happy Toe Productions (Lead Artist/Game Design) Company's
main objective was to create a Biometric device. Responsibilities:
Create Art (3D/2D), Game designs and mechanics using brain signals. Also
Prototype Device Design, Create Demos Showcasing Technology, Create
Concept art for hardware Design. Conceptualize alternative usage for
technology in conjunction with Sony products. Also CO-created additional
presentational prototypes
12/96 - 08/01 Player 1 Games (Lead Artist) Responsibilities:
making 3D/2D art for backgrounds. Also including character art, game
design and game mechanics. Establishing the look of levels with Concept
art, modeling, textures, lighting and vertex color sets.
Responsibilities for team members: internal and external, including all
levels of employee interactions. Also Specified project deliverable and
CO-created schedules for completion of artwork. Managed art production
for numerous major projects with full responsibility for meeting
milestones and deadlines. PROJECTS: Rat
Fink (N64), Tommy Thunder (PS1), Roadsters (Dreamcast), EOS
(Dreamcast), Blues Brothers (N64), Ricochet Rick (X-box), several
unreleased prototypes
03/91 - 11/96 Virgin Interactive Entertainment (Junior Artist-Lead Artist) Projects
include 8bit, 3d pre-rendered, 3D real-time games. Started as sprite
chopper, moved to 2d sprite animator settled into 3D artist position,
creating backgrounds and characters, Specializing in real-time 3D games
requiring low-polygon models and low-resolution texture mapping. Duties
included supervision of internal and external artist; working knowledge
of level design and game mechanics PROJECTS:
Freak boy (N64), Spot Goes to Hollywood (PS1), Ecto-Sphere (PC),
Terminator (Sega), Terminator Vs Robocop (Sega) Global Gladiators
(Sega), Monopoly Deluxe (PC), Demolition Man (3DO), Toonstruck (PC),
Spot2 (Sega)
Software: 3ds Max, Maya, Photoshop, Crazybump, UVLayout, Zbrush, x Normal, Unity, Perforce, Illustrator, Shader Fx, Mudbox, DeepPaint,
All Credits: * Dj Hero 2: (PS3, XBox-360) * Scratch: the Ultimate DJ: (PS3, XBox-360) * 9: (PS3, Xbox-360) * Six Flags Fun Park: (Wii, DS) * Fantastic Four: Rise of the Silver Surfer: (PS2, Wii, XBox-360) * Pirates of the Caribbean: The Legend of Jack Sparrow:(PS2) * The Sopranos: Road to Respect: (PS2) * Retro Atari Classics: (DS) * Star Wars: Knights of the Old Republic II - The Sith Lords: (XBox-360) * Masters of the Universe: He-Man: Power of Grayskull: (GBA) * The Shield: (PS2, XBox) * Trigger Man: (Strike Force a Dead to Rights sequel) (PS2) * Sand Man: (Wii) * Project Brain Tracer: (PS3) * Rat Fink Roadsters: (N64) * Tommy Thunder: (PS1) * Roadsters: (Dreamcast) * E.O.S, Exhibition of Speed : (Dreamcast) * Blues Brothers: (N-64) * Ricochet Rick: (X-Box) * Freakboy: (N-64) * Ecto-Sphere: (PC) * Toonstruck: (PC) * Spot Goes to Hollywood: (PS-1) * Demolition Man: (3DO) * The Terminator: (Sega CD) * Robocop VS Terminator: (SNES, NES) * Cool Spot: (Sega Genesis,SNES) * Global Gladiators: (Sega Genesis) * Color a Dinosaur: (NES) * Club Racquetball: (Mac) * Monopoly Deluxe: (Dos)
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